10/3/2023 0 Comments Retroarch bsnes accuracy bios![]() ![]() libretro "cores\higan_sfc_balanced_libretro.dll" -c "config\Nintendo Super Game Boy.cfg" "system\Super_Game_Boy_2_ (Japan).sfc" -L "cores\bsnes_mercury_balanced_libretro.dll" -subsystem sgb -c "config\Nintendo Super Game Boy.cfg"Ĭommand line for higan_sfc_balanced_libretro.dll core ![]() the pokemon games weren't working properly so I swithced to using the higan_sfc_balanced_libretro.dll core and it solved my problem although the commandlines are different now.Ĭommand line for bsnes_mercury_balanced_libretro.dll core I just wanted to post an update here because I was having issues with SGB emulation on the bsnes_mercury_balanced_libretro.dll core e.g. I did rename the file I found (256 bytes in size no checksums were provided for it) to sgb_boot.rom and put it in the system folder in Retroarch, but no dice.ĭoes anyone know how to get this puppy working? I have tried with both the Super Game Boy 2 and regular Super Game Boy ROMs (the boot image I was able to find (sgb_bios.bin) is for the original SGB and when I searched or one specific to the SGB 2, someone had dumped it, but would not host a ROM for it only provided the code edits that would need to me made to the original SGB and checksums to verify with, but I've never compiled a ROM and no instructions were given for how to go about that, but the author did say there is a 1 byte difference between the regular and SGB 2 boot images). I'm using the bsnes balanced core, but also tried it with the standard snes9x core, just to see. If I remove the -subsystem sgb, Retroarch boots to a black screen. However, trying to launch it (or any GB game) with the Super Game Boy, nothing at all happens. The game I am using to test with is Metroid II and using the gambatte core, it boots up and plays fine as a standard GB game. I have followed Brad's tutorial on getting it setup, but I can't get it to work. Nestopia UE is still good, but you need a companion to run a lot of translated material for whatever reason.I've decided to add Super Game Boy as a platform as an alternative to playing Game Boy games in Retroarch. ![]() Mesen is one of if not the best NES emulator of them all, and has the accuracy and compatibility package to make it so that you only need one core. Snes9x with dates: old old old cores used for machines that are literal toasters below even a lot of mobile devices on purpose, like Pis or older consoles.Īlso you should probably drop Nestopia UE and use Mesen instead if you're using a lot of translation patches, unless you're using a Mac. Snes9x: if you can run Bsnes no problem, there is no good reason to use this anymore unless you have Satellaview stuff (which 9x can generally have a better experience with). ![]() There is absolutely no use for these, even though they're even in the android builds which have limited space for cores actual bsnes is both faster and more accurate than these, part of the reason being that a lot of mercury's code changes are already there.īsnes HD: experimental core with cool options that you should try, but you should always have bsnes as a fallback just in case something goes nutty. I'm late, but the ton of snes cores work like this:īsnes: the actual one you should be using.īsnes mercury/accuracy/performance/balanced: These are all extremely old and outdated. ![]()
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